Page 29 - Conference Book The 3rd IConVET "Future of TVET Graduates: Developing Talent for Industry 4.0 and The New Normal"
P. 29
The 3 International Conference
rd
on Vocational Education and Technology (IConVET)
Universitas Pendidikan Ganesha - Bali | 7 November, 2020
th
Development Of E-Learning Content In Educational Program Evaluation
Courses ....................................................................................................... 72
Analysis Of Jejak Bali Virtual Class Uses Usability Testing, Concurrent Think
Aloud Techniques And Performance Measurement Techniques .................. 73
Smart School Strategic Design For Information Systems Using Framework Ward
& Peppardin Smk Negeri 1 Tampaksiring ................................................... 75
Social Media As Integrated Character Education Media ...................................... 76
Application Of Partial Credit Models In Testing Performance Assessments For
Programming Course .................................................................................. 77
Developing Project Based E-Learning Content For Basic Computer System
Course ........................................................................................................ 78
Revitalization Of Dadong Dauh Balinese Children's Illustrated Song Into 2-
Dimensional Animation As An Educational Tourism Strategy .................... 79
Analysis Of The Utilization Of Bali Local Culture As Learning Resources In
Designing Drapping Courses In The Family Welfare Education Study
Program Undiksha ...................................................................................... 81
Double Exponential Smoothing Brown Method For Sales Forecasting System
With A Linear And Non-Stationary Data Trend .......................................... 82
Impact Of Cognitive Styles On Students' Psychomotoric Abilities On Multimedia
Course Practicum........................................................................................ 83
The Digital Strategic Partnership Of Covid-19 Pandemic In The Perspective Of
National Resilience In Indonesia ................................................................. 84
Forecasting Foreign Exchange Rate Using A Combination Of Linear Regression
And Flower Pollination Algorithm .............................................................. 85
Gamification Design For High School Student With Unstable Internet Connection
During Covid-19 Pandemic ........................................................................ 86
Developing Articulate Storyline 3 Based Learning Object In Supporting (Spada)
Indonesia Online Learning .......................................................................... 87
Manik Angkeran Storytelling Based On Android Mobile Tap Gameplay ............ 88
Usability Testing And The Social Analysis On Online Counseling System For
Recommendations In Technical Vocational Schools ................................... 90
The Utilization Of Lady Fingers Banana Flour Into Cake As Creative Product, As
A Way To Empower The Local Ingredients ................................................ 92
| IConVET 2020 | 29
https://conference.undiksha.ac.id/iconvet/ | 29 |

