Page 33 - Conference Book The 3rd IConVET "Future of TVET Graduates: Developing Talent for Industry 4.0 and The New Normal"
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The 3  International Conference
                                                        rd
                                       on Vocational Education and Technology (IConVET)
                                 Universitas Pendidikan Ganesha - Bali | 7  November, 2020
                                                              th
                       Keynote 1: Prof. Dr. Thomas Kohler
          The acceleration of digital technologies and its meaning for
              theorizing TVET talent development at the interface
                         between education and industry


                            From an educational perspective developing talents  for
                            industry 4.0 cannot be understood without a media didactic
                            framing. As there are only single pieces of a theory of digital
                            learning available so far, the author suggests discussing the
                            acceleration of digital technologies and  its  meaning  for
                            theorizing TVET talent development at the interface between
                            education and industry.

                            Digitization  is accompanied by the transformation of
                            analogue media formats  and  communications into
                            (permanent) digital mediatisation. This leads in particular to
          changing roles  and representation of  human actors in knowledge development
          (research) as well as knowledge distribution (education) towards data-based
          representations of all (!) actors. Since this has not yet been modelled theoretically,
          it can  be assumed that such a  modelling  in  form of a  media-didactic theory can
          provide a renewed understanding of how talent development  may  be designed  -
          especially for Industry 4.0.

          Any  media didactic  framework must derive design approaches  for meeting the
          complexity in digitized worlds. Indeed it is discussed design approaches in theory
          versus implementation may take into account (educational) roles in order to support
          the educational process effectively. Especially  data-based  versus object-based
          versus personal representation does not only allow but necessarily lead to multiple
          representations. However, those representations  may even  be possibly without
          implementing classical educational roles carried out by human actors.

          What  might be a basic conclusion? The above  mention actors (experts,
          educationalists, learners and virtual supports) meet each other (possibly exclusively)

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