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The 3 International Conference
rd
on Vocational Education and Technology (IConVET)
Universitas Pendidikan Ganesha - Bali | 7 November, 2020
th
MANIK ANGKERAN STORYTELLING BASED ON
ANDROID MOBILE TAP GAMEPLAY
I M M Yusa , I D G A Pandawana , I N A S Putra and T Herawan 2
1
1
1
1 Multimedia Design Department, STMIK STIKOM Indonesia, Denpasar-
Bali, Indonesia, Ambarrukmo Tourism Institute, INDONESIA
2
2
1 made.marthana@stiki-indonesia.ac.id, tutut@unkris.ac.id
Abstract. This research objective is structured to solve the problem of how
to present a Balinese popular folk tale as an educational strategy through a
mobile game with easy-to-play gameplay. This study has 3 (three) main
objectives i.e.: (1) Building the Manik Angkeran story which is the
development of the story of the Origin of the Bali Strait circulating in
Balinese society, Indonesia; (2) Realizing the Manik Angkeran game that
highlights Balinese characteristics; (3) Implement easy-to-play gameplay. In
developing the original story of Manik Angkeran, the strategies carried out
were: (1) Building a new story with the main character Manik Angkeran
which is a continuation of the original story of the Origin of the Bali Strait;
(2) Balinese characteristics are highlighted in character design, game
background, and background music in fighting scenes; (3) The chosen
gameplay is tapping the game with the consideration of simplicity and ease
to do. The results of this study are Manik Angkeran Game with Tap Game
genre based on Android. This game requires players to tap on the screen to
move Manik Angkeran, with a mission to defeat the enemy / monster to
collect gold coins (Pis Bolong Mas). Later, these coins are used to buy
building materials, which will be used to build dormitories (Pasraman). The
test results using the BlackBox Testing method show that the functionality
of the navigation buttons and the entire functions of the game are running
well as desired. For the results of testing the game on several different screen
resolutions, the result shows that the display of this game is able to adjust on
different screen resolutions and the image display remains sharp. This game
is also capable of running on a minimum Android device v.3.0 HoneyComb,
| IConVET 2020 | 88
https://conference.undiksha.ac.id/iconvet/ | 88 |

