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The 3  International Conference
                                                        rd
                                       on Vocational Education and Technology (IConVET)
                                 Universitas Pendidikan Ganesha - Bali | 7  November, 2020
                                                              th
             MANIK ANGKERAN STORYTELLING BASED ON
                    ANDROID MOBILE TAP GAMEPLAY


             I M M Yusa , I D G A Pandawana , I N A S Putra  and T Herawan 2
                                                         1
                        1
                                           1

          1 Multimedia Design Department, STMIK STIKOM Indonesia, Denpasar-
               Bali, Indonesia,  Ambarrukmo Tourism Institute, INDONESIA
                             2

                                                    2
                 1 made.marthana@stiki-indonesia.ac.id,  tutut@unkris.ac.id

          Abstract. This research objective is structured to solve the problem of how
          to present a Balinese popular folk tale as an educational strategy through a
          mobile  game with easy-to-play  gameplay.  This  study has 3 (three) main
          objectives i.e.: (1) Building the Manik Angkeran story which is the
          development  of the  story of the  Origin  of the  Bali  Strait  circulating in
          Balinese society, Indonesia; (2) Realizing the Manik Angkeran game that
          highlights Balinese characteristics; (3) Implement easy-to-play gameplay. In
          developing the original story of Manik Angkeran, the strategies carried out
          were: (1) Building a new story with the main character Manik Angkeran
          which is a continuation of the original story of the Origin of the Bali Strait;
          (2) Balinese characteristics are highlighted in character design, game
          background, and background music in fighting scenes; (3) The  chosen
          gameplay is tapping the game with the consideration of simplicity and ease
          to do. The results of this study are Manik Angkeran Game with Tap Game
          genre based on Android. This game requires players to tap on the screen to
          move Manik Angkeran, with a mission to defeat the enemy / monster to
          collect gold coins (Pis Bolong Mas).  Later, these  coins are  used to buy
          building materials, which will be used to build dormitories (Pasraman). The
          test results using the BlackBox Testing method show that the functionality
          of the navigation buttons and the entire functions of the game are running
          well as desired. For the results of testing the game on several different screen
          resolutions, the result shows that the display of this game is able to adjust on
          different screen resolutions and the image display remains sharp. This game
          is also capable of running on a minimum Android device v.3.0 HoneyComb,


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