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The 3  International Conference
                                                        rd
                                       on Vocational Education and Technology (IConVET)
                                 Universitas Pendidikan Ganesha - Bali | 7  November, 2020
                                                              th
             DO EDUCATIONAL ROBOTICS COMPETITIONS
                    IMPACT ON STUDENTS’ LEARNING?

           Muhamad Syariffudin Zuhrie, I Gusti Putu Asto Buditjahjanto, Luthfiyah
                                 Nurlaela, Ismet Basuki

            Vocational Education Doctoral Study Program, Postgraduate Program,
                         Universitas Negeri Surabaya, Indonesia

                     Corresponding author’s e-mail: asto@unesa.ac.id

          Abstract. The development of robot technology has grown rapidly. Robots
          have been widely used in various aspects to help human interests. In the
          education sector, robots have also been used as a learning tool that is used to
          assist in studying fields such as science and technology. Currently, to
          encourage  the development  of  robots  in  the education  sector, robot
          competitions  are held with various kinds of events. The  types of robots
          developed to  participate  in  robot competitions  are also  various,  such as
          mobile robot contest, modular robot contest, humanoid robot contest, flying
          robot contest, underwater robot contest, innovation robot contest, brick robot
          contest, and VR robot contest. The robot competition event can be national
          and international. The purposes of this study are to identify what kind of
          skills  are obtained by students after following the learning process using
          educational robotics competitions and to determine the appropriate learning
          model for the use of educational robotics competitions in studying the field
          of science and technology. The research to  be carried out is a  literature
          review research. The research method is the Comprehensive Literature
          Review (CLR). This method has three phases such as exploring phase, 2)
          interpretation phase, and communication phase. The results showed that the
          learning model that was widely used in educational robotics competitions
          was project-based learning and was followed by problem-based learning.
          The skills obtained are to assist understanding science and technology, to
          develop computer programming skills, to sharpen problem-solving


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