Page 51 - Conference Book The 3rd IConVET "Future of TVET Graduates: Developing Talent for Industry 4.0 and The New Normal"
P. 51
The 3 International Conference
rd
on Vocational Education and Technology (IConVET)
Universitas Pendidikan Ganesha - Bali | 7 November, 2020
th
DO EDUCATIONAL ROBOTICS COMPETITIONS
IMPACT ON STUDENTS’ LEARNING?
Muhamad Syariffudin Zuhrie, I Gusti Putu Asto Buditjahjanto, Luthfiyah
Nurlaela, Ismet Basuki
Vocational Education Doctoral Study Program, Postgraduate Program,
Universitas Negeri Surabaya, Indonesia
Corresponding author’s e-mail: asto@unesa.ac.id
Abstract. The development of robot technology has grown rapidly. Robots
have been widely used in various aspects to help human interests. In the
education sector, robots have also been used as a learning tool that is used to
assist in studying fields such as science and technology. Currently, to
encourage the development of robots in the education sector, robot
competitions are held with various kinds of events. The types of robots
developed to participate in robot competitions are also various, such as
mobile robot contest, modular robot contest, humanoid robot contest, flying
robot contest, underwater robot contest, innovation robot contest, brick robot
contest, and VR robot contest. The robot competition event can be national
and international. The purposes of this study are to identify what kind of
skills are obtained by students after following the learning process using
educational robotics competitions and to determine the appropriate learning
model for the use of educational robotics competitions in studying the field
of science and technology. The research to be carried out is a literature
review research. The research method is the Comprehensive Literature
Review (CLR). This method has three phases such as exploring phase, 2)
interpretation phase, and communication phase. The results showed that the
learning model that was widely used in educational robotics competitions
was project-based learning and was followed by problem-based learning.
The skills obtained are to assist understanding science and technology, to
develop computer programming skills, to sharpen problem-solving
| IConVET 2020 | 51
https://conference.undiksha.ac.id/iconvet/ | 51 |

